BETA DEMO DOCUMENTATION Version 1.0

 

Hello there!

First thing is first. Before playing Combat Mission FORGET everything you have ever learned from wargames of the past. It will only serve as a quick lesson in how to lose units unnecessarily. Instead, play CM with the greatest degree of intuition and application of real life tactics as you can. If you think something should work from a realistic standpoint, try it. If you think something should work simply because it works in other games, don't try it. This is no overstatement. We ourselves have lost MANY King Tigers and Panthers before we learned this lesson!!

Combat Mission is intuitive enough that not much instruction is needed for general game play. However, there are dozens and dozens of cool features lurking beneath the surface that are not mentioned in this documentation. If you don't think some critical aspect of warfare is simulated, or question how we simulated something, you are welcome to check out our discussion forum to get more info. All we ask is that you use the BBS' "search" feature first. There are now over 10,000 posts that cover most aspects of Combat Mission, both obvious and obscure.

www.battlefront.com

Wait for the page to load and click on "Discuss" in the lefthand frame. Please remember that we are no looking for bug reports, only discussion of the game itself. However, if you have hardware conflicts there is a thread entitled "Demo Driver Conflicts" where you can post to.

 

 

Basic Instructions

 

Game Phases

 

Major Game Elements

 

FAQ Section

 

 

 

 

 

 

 


Basic Instructions

This section helps you understand the very basic elements of starting up a game of Combat Mission.

 

Beta Demo vs. Final

 

Starting Up a Game

 

Navigating In the Game

 

Accessing Unit Info

 

Winning/Losing The Game

 

 


Game Phases

Combat Mission is divided up into 3 Phases; Setup, Orders and Action. The Setup Phase is a one time occurrence which allows you to position your troops at the beginning of the game, the Orders Phase is where you issue orders to your units, and the Action Phase is the automated 60 second resolution of those orders.

 

Setup Phase

 

Orders Phase

 

Action Phase

 

 


Major Game Elements

There is *so* much to Combat Mission that these instructions don't even scratch the surface of what it has to offer. If you don't find an answer in this documentation, see if you can figure out what is happening (and why) yourself. If you know a lot about WWII combat you should be able to pick up on many of the more subtle elements within the game. If you are still puzzled, go to our website and search through the more than 10,000 posts that have gone up since January. Still can't find the answer? Post a question and someone will give you an answer.

 

Orders

During the Orders Phase you can give a number of different orders to your units depending on what they are and what state they are in. This list is always accessible in a context sensitive menu by using the spacebar on a given selected unit. Here is a brief description of the orders available to you:

 

 

 

Unit Experience

 

Unit Morale

 

Unit Fatigue

 

Splitting Units

 

Casualties

 

Spotting

 

Command & Control

 

Headquarters

 

Leaders

Ambushing

 

Armor Penetration

 

Chance of a Kill

 

 


FAQ Section

The following are slightly cleaned up posts we made on the Combat Mission Discussion Forum. There were 10,500 posts since January at the time of the Demo's release, so chances are if you have a question it can be answered here.

 

 

Figure Count for Squads/Teams

 

Unit Behavior

Campaigns

Making sure of accuracy

No to Big Bombardments

All conents Copyright 1999 Big Time Software, Inc.